Program your Titan Two with downloadable Gamepacks and scripts for the ultimate edge on local gaming or competitive multiplayer matches. Create your own scripts with Gtuner IV to have full control over your gaming experience at the millisecond precision.

All console specific features, such as motion sensors, touchpad, chatpad, speaker and headsets, are supported. Compatible with PlayStation 4, Xbox One, Nintendo Switch, PlayStation 3, Xbox 360, Computers and more.
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • PlayStation 3
  • PlayStation TV
  • Xbox 360
  • Computers and more…
titan two features
titan two basic usage

How to get Aimbot on PS4/Xbox One with Titan Two

First you need to purchase the Titan Two adapter here. Once you have your Titan Two plugged in, download the Gtuner App on your computer and copy the Fortnite Game-pack into an open memory slot.

gtuner aimbot

The Titan Two includes game-packs and aimbot mods for the following games:

  • Apex Legends
  • Battlefield 1
  • Battlefield 4
  • Battlefield V
  • COD Black Ops 4
  • COD Infinite Warfare
  • COD Modern Warfare
  • COD WWII
  • Destiny
  • Destiny 2
  • Farcry 5
  • Fortnite Battle Royale
  • GTA 5
  • Halo 5
  • Mario Oddysey
  • Mortal Kombat XL
  • Overwatch
  • Pokemon Shield and Sword
  • PUBG Battlegrounds
  • Rainbox Six Siege
  • Star Wars Battlefront
  • The Last of Us
  • Titanfall 2
  • Uncharted 4
  • Zelda Breath of the Wild

Titan Two Aimbot – Features and Instructions

Loading the Fortnite Gamepack


To load an Gamepack into the Titan Two, simple drag-and-drop the Fortnite Gamepack icon box from the Online Resources to any Memory Slot in the Gtuner’s Device Memory Slots pane.

gamepack instructions

If the Memory Slot is not empty, its content will be overwritten.

After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot.

Using the Gamepack


After load the Gamepack into the Titan Two, press the right button on the device until the display shows the same number of the Memory Slot the Gamepack was dropped. The Player 4 LED (Purple) indicates the Gamepack is running.

Runtime Operation: Press [Touch-Click|View] + [CROSS|A] to quickly enable/disable the Gamepack without unload the Memory Slot. The controller will vibrate once to indicate the Gamepack is disabled, and twice to indicate the Gamepack is enabled.

Configuring the Gamepack


After drag-and-drop the Gamepack to any Memory Slot, click on the configuration icon to open the Interactive Configuration Interface.

gamepack name

The Interactive Configuration Interface contains all MODs available on the Gamepack. By default all available MODs are disabled. The following instructions explains how to enable and configure each available MOD.

FIRE MODE


Select and configure automated actions to be executed when the Fire button is pressed. Examples of automated actions are Rapidfire, Jitter, Anti-Recoil, Fire Hair-Trigger, Easy Akimbo. This sub-section lists all fire actions available on this Gamepack.

Runtime Operation: Press [Touch-Click|View] + [Fire Button] to toggle on/off the selected Fire Mode. The controller will vibrate once to indicate the Fire Mode is disabled, and twice to indicate the Fire Mode is enabled.

Fire Mode Activation:

Define the condition the selected Fire Mode should be activated.

  • Activated on fire trigger
    The selected Fire Mode is activated when the Fire button is pressed.
  • Activated on fire trigger and ADS(Scope)
    The selected Fire Mode is activated when both the Fire and the ADS(Scope) buttons are pressed.
  • Activated on fire trigger and not ADS(Scope)
    The selected Fire Mode is activated when the Fire button is pressed, but the ADS(Scope) button is not.
  • Activated on full press fire trigger
    The selected Fire Mode is activated only if the Fire button, usually a controller trigger, is totally pressed down.

Fire Mode:

Select the automated action to be executed when the Fire Mode Activation condition is met. The available fire modes in this Gamepack are:

  • Simple Rapidfire
    This Fire Mode does not requires any extra configuration, the fire button is automatically pressed and released very quickly. Indicated for semi-automatic weapons, specially hand guns.
  • Advanced Rapidfire
    This Fire Mode allows full customization of many parameters of the rapidfire, such as how fast the fire button should be pressed, force a delay between the first and subsequent shots and auto stop after an determined number of shots. Read the “Advanced Rapidfire Configuration” sub-section for more details.

Advanced Rapidfire Configuration:

Configure the parameters of the Fire Mode Advanced Rapidfire. The parameters Hold time and Release time are complementary and together defines how fast the fire button should be pressed.

  • Hold time (ms)
    This parameter sets for how long, in milli-seconds, the fire button should be kept pressed in the rapidfire cycle. For fully-automatic weapons, this time also defines how many shots will be fired per each rapidfire cycle.
  • Release time (ms)
    This parameter defines the time to wait, in milli-seconds, before the fire button should be pressed again, repeating the rapidfire cycle.
  • First to second shot delay (ms)
    The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.
  • Number of shots (burst fire)
    Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single or burst, as well as semi-automatic-single weapons in semi-automatic-burst.

Anti-Recoil:

The anti-recoil automatically pull-down the aiming stick to oppose the weapon recoil while firing. The required pull-down force varies accordingly the weapon in use and can be configured using the “Anti-recoil vertical pull force compensation” parameter.

The Anti-Recoil is also affected by the Fire Mode Activation condition.
  • Enabled
    This option enables the anti-recoil independently of the selected Fire Mode and will apply the pull-down force wherever the Fire Mode Activation condition is met.
  • Active on hold time (Advanced Rapidfire)
    This anti-recoil option works in conjunction with the Advanced Rapidfire. The pull-down force is applied only during the hold time of the rapidfire cycle.
  • Active on release time (Advanced Rapidfire)
    This anti-recoil option works in conjunction with the Advanced Rapidfire. The pull-down force is applied only during the release time of the rapidfire cycle.
Anti-recoil vertical pull force compensation

Configure the force of the anti-recoil pull-down. The value can go from 0.00 to 100.00, where 0.00 have no effect and 100.00 is equivalent to pull the aiming stick all the way down. Normally values between 20.00 and 45.00, depending of the weapon in use, are enough to counter the recoil.

Set negative values when using inverted vertical aiming.

Fire Hair-Trigger:

The fire hair-trigger drastically increases the sensitivity of the fire trigger button. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least half way down for the action be registered by the game.

The Fire Hair-Trigger is also affected by the Fire Mode Activation condition.

ALTERNATE FIRE MODE


The Alternate Fire Mode is activated based on the Fire Mode Activation opposite condition. For example, if Fire Mode Activation is set to activate when ADS(Scope), then the Alternate Fire Mode will be activated when NOT ADS(Scope).

The configurations of the Alternate Fire Mode are exactly the same as the Fire Mode. Refer to the Fire Mode section for more details.

SHOT ACTION


Choose an extra action to be automatically executed when the selected condition is met.

  • Crouch Shot on full press fire trigger
    Automatically cover when the Fire button is totally pressed down.
  • Crouch Shot on fire trigger and ADS(Scope)
    Automatically cover when both the Fire button and the ADS(Scope) button are pressed.
  • Crouch Shot on fire trigger and not ADS(Scope)
    Automatically cover when the Fire button is pressed, but the ADS(Scope) button is not.
  • Jump Shot on full press fire trigger
    Automatically jump one time when the Fire button is totally pressed down.
  • Jump Shot on fire trigger and ADS(Scope)
    Automatically jump one time when both the Fire button and the ADS(Scope) button are pressed.
  • Jump Shot on fire trigger and not ADS(Scope)
    Automatically jump one time when the Fire button is pressed, but the ADS(Scope) button is not.
  • Side Shot on full press fire trigger
    Automatically move left-right when the Fire button is totally pressed down.
  • Side Shot on fire trigger and ADS(Scope)
    Automatically move left-right when both the Fire button and the ADS(Scope) button are pressed.
  • Side Shot on fire trigger and not ADS(Scope)
    Automatically move left-right when the Fire button is pressed, but the ADS(Scope) button is not.
  • Auto ADS(Scope) on fire trigger
    Automatic ADS(Scope) when the Fire button is pressed.
  • Auto ADS(Scope) on full press fire trigger
    Automatic ADS(Scope) when the Fire button is totally pressed down.

SCOPE MODE


Similarly to Fire Mode, the Scope Mode sets automated actions to be executed when the ADS(Scope) button is pressed. Examples of automated actions are Quick-Scope, Auto Aim, Auto Hold Breath, ADS(Scope) Hair-Trigger. This sub-section lists all scope actions available on this Gamepack.

Quick-Scope:

Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically execute the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS.

Activation: Tap the ADS(Scope) button to execute the Quick-Scope. Press and hold the ADS(Scope) maintains the original function of the button.
Quick-Scope timing (ms)

Sets the time, in milli-seconds, to wait before fire. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy.

Auto Aim (Aim Abuse):

  • Auto Aim (Aim Abuse) on ADS(Scope) trigger
    Activate aim-assist abuse when the ADS(Scope) button is pressed.
  • Auto Aim (Aim Abuse) on full press ADS(Scope) trigger
    Activate aim-assist abuse when the ADS(Scope) button is totally pressed down.
  • Auto Aim (Aim Abuse) on ADS(Scope) and Fire trigger
    Activate aim-assist abuse only when the ADS(Scope) AND the Fire buttons are pressed.
Auto Aim Hold Time

Configure the time period, in milli-seconds, of which the ADS(Scope) button should be pressed when the aim-assist abuse is activated.

Auto Aim Release Time

Configure the time period, in milli-seconds, of which the ADS(Scope) button should be released when the aim-assist abuse is activated.

Auto Aim can be combined with Shot ActionAuto ADS to be activated with the Fire button.

ADS(Scope) Hair-Trigger:

The ADS(Scope) hair-trigger drastically increases the sensitivity of the ADS(Scope) trigger button. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least half way down for the action be registered by the game.

Alternate Fire Button:

Fire with [ R1 | RB ] if the ADS(Scope) button is pressed (No Auto Aim). Good for scoped weapons when having the Auto Aim mod enabled.

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EASY SPRINT


The Easy Sprint attaches the sprint action to the stick movement, avoiding the uncomfortable feel of pressing the Sprint button repetitively.

  • Activated on move stick forward
    Start sprinting as soon as the movement stick is pushed forward.
  • Activated on move stick fully forward
    Start sprinting when the movement stick is pushed fully forward.
  • Activated on double tap move stick forward
    Start sprinting by double-tapping the movement stick forward.

BUNNY HOP


Automatically sprint and jump repeatedly in order to move faster, instead of just running. Moving in a zigzag pattern while bunny hopping is the fastest way to move around, making the player an even more difficult target.

Activation: Push forward and hold down the Jump button to activate the Bunny Hop. Press the Sprint button to continue with Bunny Hop without the need of keep the jump button held down.

INSTANT BUILD FLOOR


Instantaneously build floor(s) with with DPad Down.

Important: the option “Reset Building Choice” must the ON in the game settings.

Instant Build Options:

  • Single Piece
    Place single Floor piece and return to combat mode.
  • Building Mode
    Place single Floor piece and remain in building mode. Press Circle/B to return to combat mode.
  • Turbo Toggle
    Turbo place Floor pieces. Press DPad Down or Circle/B to return to combat mode.

INSTANT BUILD WALL


Instantaneously build wall(s) with with DPad Left.

Important: the option “Reset Building Choice” must the ON in the game settings.

Instant Build Options:

  • Single Piece
    Place single Wall piece and return to combat mode.
  • Building Mode
    Place single Wall piece and remain in building mode. Press Circle/B to return to combat mode.
  • Turbo Toggle
    Turbo place Wall pieces. Press DPad Left or Circle/B to return to combat mode.

INSTANT BUILD STAIR


Instantaneously build Stair(s) with with DPad Right.

Important: the option “Reset Building Choice” must the ON in the game settings.

Instant Build Options:

  • Single Piece
    Place single Stair piece and return to combat mode.
  • Building Mode
    Place single Stair piece and remain in building mode. Press Circle/B to return to combat mode.
  • Turbo Toggle
    Turbo place Stair pieces. Press DPad Right or Circle/B to return to combat mode.

STICK DEADZONE


The analog stick deadzone on Nintendo Switch is very small, this mod increases the deadzone to prevent unintentional movement.

BUTTON LAYOUT


Configure the Gamepack button layout exactly as the button layout set in the game settings.

ATTENTION: If the button layout of the Gamepack does not matches the button layout of the game, the MODs may not work properly.

Control Type:

  • Combat Pro
  • Standard
  • Quick Builder

Alternative Options – Modded Controllers and different Aimbot’s

There are numerous aimbot adapters available on the market and if you are unable to purchase a Titan Two, you can always opt for a different aimbot. The cheaper is option is to go for the Titan One that works similar to the Titan Two or by getting the CronusMax Plus.

Many gamer’s link both adapters as each has its own special script and features. Another option would be to get a modded controller that has built in mods such as Rapid fire (10 mode, FULLY ADJUSTABLE), drop shot (4 mods), jump shot (4 mods), burst fire(FULLY ADJUSTABLE), akimbo, mimic, fast reload (FULLY ADJUSTABLE), quick scope(5 mods), sniper breath, tactical drop shot (4 mods), auto run, auto spot (2 mods), auto aim (zombie mode) , left trigger rapid fire, flipped button layout.

View Additional Aimbots/Mods

 

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